All cubes (including forbidden cubes) will be counted on the block scale, and can make several rows of the stage fall away. If the player is flattened by rolling cubes, the cubes will race to the end of the stage and fall off. If a normal or advantage cube falls off the end of the stage, that set is not considered perfect (see below). On the first stage, the stage is 4 cubes wide, so the limit is 3 on the final stage, the limit is 6 because the stage is 7 cubes wide. This number is equal to the width of the stage minus one. Every time the number of fallen cubes exceeds that of the block scale, a row of the stage is lost (thereby reducing the number of rows the cubes have to travel to fall off). If normal cubes or advantage cubes fall off the end of the stage without being cleared, the number of fallen cubes will be calculated on the block scale (i.e. Forbidden Cubes can be marked without being captured by an area surrounded by an Advantage Cube. In the first I.Q.: Intelligent Qube, if the player captures a Forbidden cube, red marks in the block scale will be cleared. For every forbidden cube cleared, a row of the stage is lost, and a perfect score for that wave is no longer possible. These cubes should not be cleared, but should instead be allowed to fall off the stage. Forbidden cubes - Forbidden cubes are black.But at the same time, the player must make sure that no forbidden cube is included in the marked area (see below). Effective use of advantage cubes is the key to solving puzzles efficiently. If a spot is marked by a green square, it cannot be marked in the normal manner until the advantage cube's special feature is triggered. Multiple green cubes can be cleared normally, and puzzles usually incorporate advantage cube chains. This square can be subsequently triggered to clear the surrounding 3x3 area in one move. Clearing one of these cubes marks its location with a green square. Advantage cubes - Advantage cubes are green and should be cleared.Normal cubes - Normal cubes are usually gray (the same color as the stage cubes you move around on), though this texture can change to some other color depending on the stage reached or on the game's settings. The cubes that approach are of three types: If the player ever falls off the stage- either by standing on the final row of the stage as it is eliminated, or by being "avalanched" off by rising blocks- the game is over. When all the blocks in one set are destroyed, more blocks are raised-this happens 3 times, for a total of 4 block risings per level. On the last stage, 14 rows of length 7 (98 blocks) come at the user at one time. On the first stage, 3 rows of length 4 (12 blocks) come at the user at one time. Anywhere between 1 and 4 sets of rows comes at the user at one time. ) Then 12-16 rows of the stage are raised. (Though the game has a two-player mode, the two players simply take turns. The player has just triggered an advantage cube.Īt the beginning of each level the player is put on a stage that has 23-30 rows.
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